ROOM DETAILS
Youth under 16 years old must be accompanied by an adult
Difficulty: 6/10 | Physical: 4/10 | Fear Factor: 0/10
ROOM DETAILS
Youth under 16 years old must be accompanied by an adult
Difficulty: 6/10 | Physical: 4/10 | Fear Factor: 0/10
A twist on escape rooms in Blainville! Step into a world of exploration and adventure on the Master Builder’s path. Discover an innovative experience where gaming and story-telling collide.
Rather than escape, you will be tasked with solving the series of challenges the Master Builder’s Guild has prepared for you. Make your way into the workshop and discover the secret of this exclusive society.
This escape room is perfect for all avid gamers, families, team building and outings with friends.
Find out more in our Frequently Asked Questions.
The puzzles in this room are at a level that players as young as 7 years old can contribute to some of their resolution, however the help of older players will be necessary in order to complete the room.
Additionally, this immersive game is more along the lines of a boutique/museum than a traditional commercial play room, requiring a good degree of care in the manipulations in order to preserve its’ integrity – therefore, it is not recommended for kids younger than 7.
We occasionally make exceptions in a context where one of the players is younger than 7 but in such a case, there needs to be at least 2 other players in the group that are 16 years old or older.
At the end of the day, this measure is in place to preserve the experience at its optimum for all our players.
We’re not in it for the money, this is purely a question of gameplay.
This room requires a minimum of 2 players as there are steps in the game that require a minimum of 2 people in order to be solved / executed.
This is (again) purely a question of gameplay.
As with any “family” meal, it would be easy for us to simply add chairs to the table; however the size of the meal itself remains the same – meaning some could possibly be leaving the table feeling peckish.
With experience, we’ve come to the conclusion that this room can comfortably occupy up to 5 players but anything more, might lead to certain players playing tourist more than anything.
We occasionally make exceptions, allowing up to 6 players in this room – in the event that some of the players are fairly inexperienced and/or new to escape rooms.
At the end of the day, this measure is in place to preserve the experience at its optimum for all our players.
As with the difficulty level, rating the fear factor of any room is highly subjective.
That said, the atmosphere of this game is tender, cute and wacky at times.
Absolutely nothing scary going on here.
How difficult is this room?
(Again), as with the fear factor level, rating the difficulty level of any room is highly subjective.
With that in mind, between the absence of conventional locks which tell you pretty quickly what you’re looking for and the uniqueness of the puzzles, this particular room is anything but easy.
The physical rating of our rooms refers to the level of dexterity that certain steps will require.
Physical force itself, as in most – if not all immersive games on the planet, is absolutely not necessary – let alone required.